![]() ![]() X Magic Master 2 -15% cooldown on all spells in the tree X Magic Master 1 - Sixth spell (requires all three points in adept) X Magic Adept 1 - Third Spell (requires all three points in beginner), Passive Tree Ability (Kindleflame/Rolling Skies etc) X Magic Novice 1 - Nothing (basically paying a point to unlock the spells) Whereas the 1.0s were more responses to varying requests, I created these in the hope that I get everyone's desires in a clean and neat manner, so overall with this collection, everyone playable (and Bretonnia via request) except the dwarfs will get magic&melee trees for warriors&wizards (dwarf runesmiths do get a melee tree with self-defense, however).Īlmost all of them except the self defense mod add magic through three skills of three different levels each: The difference between this and the so-called '1.0' is that I created new skills and assigned them in a cleaner and more uniform manner. ![]() ![]() This is the 2.0 version of the collection adding magic skill trees to factions lords and heroes with misc mods that work well with them. ![]()
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